Sun Dec 8th through Sat the 14th, 2019 at Vancouver Convention Center
Originality: - The paper is novel in that it is the first to work with the Overcooked environment. That in itself is not worthy of high marks, but in this case what they do with it is important because they address a real problem in the current multi-agent literature around self-play being sufficient for any form of interaction. Quality: - This submission is of high quality with the proper experiments and caveats. - I am giving it really high marks because it persistently tackles the main hypothesis presented at the beginning that self-play is insufficient for collaborative environments because it does not account for humans (or, in general, any suboptimal agent) taking actions that deviate from optimal. The result is a set of experiments that deliver on the hypothesis as well as takes early steps towards addressing these issues via training alongside agents behaviorally cloned from human actions. Clarity: - The paper is well written, albeit there are typos littered here and there such as on L257 with "simulat". Significance: - These results are important, not just for what they say about self-play but very much for the environment that they introduce and the potential for research into collaborative approaches in multi-agent. I implore the authors to release this to the community and additionally ask them to consider shouting an open call for contributors to this to make it even more amenable to human interaction. This is the kind of setup that we need more of going forward.
Summary: The paper investigates the usefulness of modeling human behavior in human-ai collaborative tasks. In order to study this question, the paper introduces an experimental framework that consists of: a) modeling human behavior using imitation learning, b) training RL agents in several modes (self-play, trained agains human imitator, etc.), c) measuring the joint performance of human-AI collaboration. Using both simulation based experiments and a user study the paper showcases the importance of accounting for human behavior in designing collaborative RL agents. Comments: The topic of the paper is interesting and important for modern hybrid human-AI decision making systems. This seems like a well written paper with solid contributions: to the best of my knowledge, no prior work has systematically investigated the utility of human modeling in the context of human-AI collaboration in RL. The results are clearly presented, and the experimental study seems correct. Overall, I find the paper enjoyable to read and to be of an interest to the NeurIPS community, but I also feel that some more experimentation (larger scale user studies with a more diverse set of environments) would be beneficial. For example, it is not clear what type of human modeling would be most beneficial and for what types of tasks one might want to use human models. Nevertheless, I think this paper might be a good starting point for investigating such questions. A few questions, comments, and clarifications for the rebuttal: a) This paper seem to complement the line of work on importance sampling, that includes experimental studies of human-AI interaction in RL domains. Perhaps a good example of this line of research would be: Mandel et al., ‘Offline Evaluation of Online Reinforcement Learning Algorithms’ which argues against model-based approaches and in favor or off-policy evaluation, particularly for complex models (presumably this would include human behavior). I think it would be useful to compare the utility of human modeling vs. directly utilizing importance sampling. How would the two approaches scale with the complexity of the environment, the availability of human data, and the complexity of modeling human behavior? b) On page 6, the hypothesis test indicates that the main hypothesis is confirmed. However, in Fig. 5a only in two domains the associated error bars are not overlapping. Does the statistical test differentiate between the scenarios? Additionally, do the result of the statistical test hold for Fig. 10a in the appendix? c) I think more discussion regarding the characterization of the domains for which we obtain a substantial improvement in the joint utility would be quite valuable. From a theoretical point of view, it is not surprising that we can achieve a utility increase if we train an AI agent using a faithful human model instead of self-play (since training with a wrong type of collaborator is like having a wrong transition kernel). However, it is often not easy to obtain human trajectories (e.g., privacy, safety concerns), so it would be great to know a priori if having human model would not be beneficial. Other than that, the discussion on page 7 is quite intriguing, especially the part about leader/follower behavior. A couple of references that might be useful for this research direction: Nikolaidis et al. ‘Game-Theoretic Modeling of Human Adaptation in Human-Robot Collaboration’, Dimitrakakis et al. ‘Multi-view Decision Processes: the Helper AI Problem’. ---------- Update: I have read the author response. Thank you for clarifying some parts of the paper.
This work demonstrates how current learning algorithms perform when paired with human teammates on collaborative tasks. The authors introduce a collaborative environment based on the game Overcooked in which a team has to cook and serve meals. Current techniques that use self-play and population-based training trains agents to perform well against similar agents, but this training does not necessarily transfer well to a team that includes a human, who may not play optimally or similarly. The authors first collected human-human gameplay on the game and used a subset of the data to train a human model using behavior cloning. Results on multiple layouts of the game showed that agents trained with an approximate human model performed much better than when trained with other agents. A user study further confirmed that an agent trained with a model of the human performs better with real users. Strengths: - Incorporating models of humans into AI learning systems is an important direction for the field. - The game Overcooked can be a testbed for others interested in collaborative environments, if released to the public. The qualitative descriptions of the strategies a model learns through self-play is interesting and valuable for understanding why these models fail with humans. Weaknesses: - Demonstrating that an agent trained with a human model performs better than an agent assuming an optimal human is not necessarily a new idea and is quite well-studied in HRI and human-AI collaboration. While the work considers the idea from the perspective of techniques, such as self-play and population-based training, the authors need to justify how this is significantly different from prior work. - The idea and execution is simple. The model of the human is basic, which is fine if the idea itself is very novel, but there are many works on incorporating human models into AI learning systems. Originality: While the work is set in the context of more recent algorithms, the idea of modelling humans and not assuming humans are optimal in training is not a new concept. There are several works in a similar area, so it would be important to differentiate the work with many prior works. - Koppula, Hema S., Ashesh Jain, and Ashutosh Saxena. "Anticipatory planning for human-robot teams." Experimental Robotics. Springer, Cham, 2016. - Nikolaidis, Stefanos, et al. "Efficient model learning from joint-action demonstrations for human-robot collaborative tasks." Proceedings of the tenth annual ACM/IEEE international conference on human-robot interaction. ACM, 2015. - Freedman, Richard G., and Shlomo Zilberstein. "Integration of planning with recognition for responsive interaction using classical planners." Thirty-First AAAI Conference on Artificial Intelligence. 2017. Quality: The paper had overall high quality. The authors paid attention to details about the approach and included them in the text, which helped to understand the full procedure. It was unclear what the imitation learning condition was. Is that an agent that acts exactly as if it were a human based on the trained human BC model? If so, it seems like an inappropriate baseline since the premise of the work is that an agent is collaborating with a human rather than acting like the human acts. Clarity: The paper was written clearly. In terms of terminology: It seemed like BC and H_proxy were both trained using behavior cloning, which made the names a bit of a misnomer. In the Figure 3 caption, the hyphens made the explanation confusing. There were a few typos, included below, but overall, the approach and results were explained well. - Pg 6: taking the huaman into account → taking the human into account - Pg 6: but this times → but this time - Pg 7: simulat failure modes → similar failure modes Significance: Modelling humans when training AI systems is an important topic for the community, as many of our trained models will have to work with people while current algorithms do not always handle this. So, the general idea is definitely significant. The main concern is the originality of the work compared to prior work on modelling humans in collaborative tasks for better team performance. Other comments: - What does the planning baseline add to the story? - Was the data collection for the 5 layouts randomized? It sounds like the data was always collected in the same order, which means there may be learning effects across the different layouts. - How did you pick 400 timesteps? ----------------------- I have read the author response, and the authors make good points about how the work's contributions still provide value to the HRI and related communities. Specifically, the authors discuss the importance of considering humans in more recent deep learning frameworks and how this provides new value compared to prior works that focus on modelling humans in planning-based frameworks, which is reasonable. I additionally appreciate the experiment that the authors conduct in order to compare their method to a noisy optimality condition used in prior work.